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Game-based Learning Combined with the Somatosensory Operation of Effectiveness Evaluation-global war
Through this study,the role of todays popular somatosensory technology and the market widely used playing game combines ......
目的首次在创伤骨科学教学中引入情景化教学,对其教学效果进行评估。方法采用前瞻性对照设计,将实习阶段的40名八年制医学生随机分为......